Official guides and technical references for Kweepa developer tools.
A low poly convex hull generator designed to create ultra-low poly collision meshes from high poly visual models directly in the Unity Editor.
To install LeanHull into your project, follow these steps:
Window > Package Manager.Assets/Editor/LeanHull directory.Window > LeanHull in the top menu to open the main tool window.
Shift while clicking arrows to step by 8 vertices instead of 1.
Ctrl + Scroll to quickly resize the preview grid.
All generated hulls are saved as .asset files in the Assets/Game/LeanHull folder by default.
LeanHull uses external assets to ensure stable visualization in the Unity Editor. This prevents a common Unity bug where collision wireframes disappear during prefab autosaves or re-imports.
Click the Sweep button on the toolbar to automatically find and delete orphaned colliders. Unreferenced prefab colliders are scrubbed immediately. Model colliders are only removed if both unreferenced and the source file is missing.
User guides and workflow details for selection history management will be available upon release. Check back soon for updates.